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Intro cutscene and extra level Lighting - GoS

Being the main lighting artist for Gangs of Sherwood meant I also got to work on some of the cutscenes with the Unreal sequencer. One of the biggest sequence I worked on was the intro of the game -that was also used as a trailer- where I got to do both the environment lighting and the character lighting. This specific cutscene was pre-rendered which mean I had more liberty with the types of light and the amount of light I could use since I didn't have to think about performances that much but more about making each shot look good.

The other screenshots are my lighting work on some extra levels for the game where the player gets to practice fighting some of the bosses and enemies.

This is a team's effort and I want to thank each and everyone who made this project possible!

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Art direction and supervision - Michael Defroyennes
Art manager - Yves Infantino https://www.artstation.com/kir-j
Concept art - Raphaël Villegas https://www.artstation.com/rvillustration
Cinematic artist - Loïc Scalbert https://www.artstation.com/llow
Environment artists:
Vasco Amorim de Lemos https://www.artstation.com/vascoamorimdelemos
Alexandre Lisbet https://www.artstation.com/pvt_gretchin
Timothé Vanhollebeke https://www.artstation.com/olingova
Préscilia Despineto https://www.artstation.com/prescilia-despineto